- AGE OF CONAN - |
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| Fusión de los servidores | |
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+8Trovador Bohemundo Pendragon Regroth Alejabar Kaskagorri Arawna Weistol 12 participantes | |
Autor | Mensaje |
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Regroth Miembros TomahawK
Cantidad de envíos : 478 Edad : 35 Localización : Terrassa Fecha de inscripción : 15/08/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 1:10 pm | |
| Joer el primer parrafo me ha sentado como patada en el estomago!! ojala por un milagro tengan un as en la manga y lo solucionen, ahora me ha encantado eso que has dicho que hacen de todo continuamente! espero que sea igual en las minis porque estaria viciando 24/7! | |
| | | Pendragon Miembro de La Guardia de la Noche
Cantidad de envíos : 221 Edad : 36 Localización : Madrid Fecha de inscripción : 29/08/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 1:14 pm | |
| Regroth! yo cuando jugué en Aquilonia me cree un pj nuevo. Me pasaba haciendo minis y pvp todo el dia. En nivel 40 era casi lvl pvp 2 | |
| | | Regroth Miembros TomahawK
Cantidad de envíos : 478 Edad : 35 Localización : Terrassa Fecha de inscripción : 15/08/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 1:18 pm | |
| A-lucinante! me esperara vicio seguro!! | |
| | | Weistol Miembro de La Guardia de la Noche
Cantidad de envíos : 364 Edad : 40 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 4:38 pm | |
| Lo del lag es algo que tienen todos los jugadores...o es algo que tienen solo los de España? Vamos si es general, puede que lo acaben solucionando...digo yo XD | |
| | | Akhasha Miembro de La Guardia de la Noche
Cantidad de envíos : 59 Edad : 38 Localización : Sevillaaaaa!!! Fecha de inscripción : 17/09/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 9:38 pm | |
| WEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!! Gente... madre mia... xDDDDD. A ver, no se por donde empezar. xDDDDDD Atxel y yo nos hemos mudado. Eso generó estar sin internet unos cuantos (muchos) días. Ya estamos en Sevilla instalados. Y bueno.. cuando volvió internet, se me metió un virus en el PC; tuve ke formatear... y bueno, perdí el AOC, perdí la dirección del foro, la configuracion del ventri y TODOOOOOOO!!!!. Yo ahora mismo tb estoy dada de baja en el AOC. Tengo pensando esperar a la expansión para retomarlo, ya que terminé aburriendome tb en aquilonia (no me gustaba demasiado el ambiente de la guild a pesar de que la jugabilidad aumentó bastante...) Pero joder!!! KE ALEGRIA SABER DE VOSOTROS Y LEEROS NUEVAMENTE!!!! :D:D:D:D. Seguis usando ventri??? Posteadme por aki los datos y me meto en cuanto pueda!!!! LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGA VIDA A LA GUARDIA DE LA NOCHEEEEEEEEEEEEEEEEEEEEEEEEE (doy ya por hecho ke va a volver, leído lo leído... y... ESPERO QUE CONTEIS CONMIGO PARA ELLO ) | |
| | | Pendragon Miembro de La Guardia de la Noche
Cantidad de envíos : 221 Edad : 36 Localización : Madrid Fecha de inscripción : 29/08/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 9:43 pm | |
| Akasha! cuando entramos en GDI Arawna canceló el ventrilo de la Guardia así que no tenemos. Contamos contigo para nuestra vuelta. VOY A CREAR 3 PERSONAJES NUEVOS SOLO PARA OBLIGARTE A RUSHEAR SANTUARIO DIA Y NOCHE | |
| | | Weistol Miembro de La Guardia de la Noche
Cantidad de envíos : 364 Edad : 40 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 9:44 pm | |
| Wenas guapa...siento decirtelo pero tu vuelta y la de Atxel está condicionada... Solo podreis entrar si el gran Herminio os acompaña XD | |
| | | Akhasha Miembro de La Guardia de la Noche
Cantidad de envíos : 59 Edad : 38 Localización : Sevillaaaaa!!! Fecha de inscripción : 17/09/2009
| Tema: Re: Fusión de los servidores Sáb Ene 16, 2010 11:53 pm | |
| Ostia puta!!!! JAJAJAJJAJAJAJA EL HERMINIO!!!! Va a venir a casa ahora el dia 29 de enero... le hablaré sobre la vuelta porque fijo se apunta. El hasta donde yo se sigue en Indomitus, creo ke se pasó a otro de los clanes ke estaba en la guardia anteriormente, o a dioses del mal... de ese niño me lo espero todo... xDDDD Hablaré con el el dia 29 y le preguntaré a ver por donde para y si tiene intenciones de volver... si no, a pokito ke aplike mis "armas de mujer" lo convenzco (vease por "aplicar armas de mujer" decirle: HERMINIO, O TE METES AQUI O NO COMES LOS 3 DIAS QUE VAS A PASAR EN CASA" xDDDDDDDDDDDDDD Ke grande volver a saber de vosotros :D:D:D:D:D:D Os dejo aki mi messenger: arsi107@hotmail.com Kien use asiduamente el msn ke me agregue y tamos en contacto :D:D:D:D:D:D:D:D:D | |
| | | Regroth Miembros TomahawK
Cantidad de envíos : 478 Edad : 35 Localización : Terrassa Fecha de inscripción : 15/08/2009
| Tema: Re: Fusión de los servidores Dom Ene 17, 2010 1:29 am | |
| akhashaaaaaaaaaaaaaaaaaaaaaa !! q alegria ver que sigues por aqui!! hostia q grande es la guardia lejos el mejor clan en el q he estado! Que tal es todo por alli en sevilla??? q tal la adaptacion de atxel?? | |
| | | Arawna Lider y Administrador
Cantidad de envíos : 315 Edad : 49 Localización : VILASSAR DE MAR Fecha de inscripción : 31/07/2009
| Tema: Re: Fusión de los servidores Dom Ene 17, 2010 3:22 pm | |
| ¡Buenas Akasha! Me alegro de que esteis bien y de que os vayais integrando en vuestro nuevo hogar A ver sie s verdad que nos volvemos a juntar tod@s | |
| | | Weistol Miembro de La Guardia de la Noche
Cantidad de envíos : 364 Edad : 40 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Dom Ene 17, 2010 3:27 pm | |
| Nooooo!!!! Lo de Herminio era solo una broma!!!!! XD Jajaja, es alucinante lo que está pasando, que gran poder de convocatoria de la Guardia de la Noche!!! ...¿Por cierto a Setner le has mandado un MP o algo Arawna? Mr. Agro seguro que se apunta también XD. | |
| | | Pendragon Miembro de La Guardia de la Noche
Cantidad de envíos : 221 Edad : 36 Localización : Madrid Fecha de inscripción : 29/08/2009
| Tema: Re: Fusión de los servidores Lun Ene 18, 2010 3:10 am | |
| Pues aunq estoy de exámenes he renovado la cuenta por capricho. Es desolador ver la Guardia de la Noche y solo yo conectado. La ciudad desierta..
El server esta INCREIBLEMENTE VACIO. no hay un alma. No he llegado a ver a nadie en toda Tarantia la antigua y Conarch. (hablo de INDOMITUS) | |
| | | Weistol Miembro de La Guardia de la Noche
Cantidad de envíos : 364 Edad : 40 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Lun Ene 18, 2010 3:19 am | |
| Si es que...que ansiosos, tened cuidado no os vayais a acordar de porque lo dejasteis y lo volvais a dejar antes de que retornemos XD. Hombre Pen tu miralo por el lado bueno...eres el más poderoso de Indomitus Xd. | |
| | | Alejabar Miembro de La Guardia de la Noche
Cantidad de envíos : 424 Edad : 37 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Lun Ene 18, 2010 3:24 am | |
| - Weistol escribió:
- Si es que...que ansiosos, tened cuidado no os vayais a acordar de porque lo dejasteis y lo volvais a dejar antes de que retornemos XD.
Hombre Pen tu miralo por el lado bueno...eres el más poderoso de Indomitus Xd. Que cabrito xddd | |
| | | Black_Knight
Cantidad de envíos : 5 Fecha de inscripción : 15/09/2009
| Tema: Re: Fusión de los servidores Lun Ene 18, 2010 9:37 pm | |
| saludos: me alegra ver que muchos de vosotros volveis al juego ya que aunque mi estancia en la guardia fue corta siempre me disteis muy buena impresion.al =que decimo os recomiendoi que busqueis una alianza fuerte en aquilonia o la vida sera dificil aunque a mi personalmente me gustaria que os unierais a gdi ya que a si seriamos mas tacos(asi nos lla man los guiris)y siempre os qqueda bajaros de canal en ventri para hacer cosas juntos teniendo asi el respaldo de un gremio fuerte.nose que problema tendra aleja con gdi, pero os aseguro que nadie se cree el rey del mundo como el afirma , todo la peña es muy normal y siempre nos echamos una mano los unos a los otros.bueno solo desearos mucha suerte en aquilonia mi main es Silentkil(asesino)que siempre estara dispuesto a echar una mano a la guardia y mi conquer inxane que ya esta casi al 80 | |
| | | mumia Miembro de La Guardia de la Noche
Cantidad de envíos : 37 Edad : 40 Fecha de inscripción : 30/08/2009
| Tema: Re: Fusión de los servidores Lun Ene 18, 2010 10:38 pm | |
| Buenas guardianes me alegra ver que la guardia sigue en marcha Yo porfin teengo internet en funcionmiento de nuevo y viendo este animo de la gente por volver al conan alomejor me lo planteo y todo , pese a que funcon la caga cada 2 por 3. Siento no parasrme por aqui casi nunca pero os tengo vigilados desde la sombra Yo por mi parte e iniciado mi aventira en el darkfall pero cuamdo se me acabe el mes ya veremos donde paro Lo dicho un saludo a todos y espero que algun dia me vuelva a cruzar en vuestro camino. | |
| | | Arawna Lider y Administrador
Cantidad de envíos : 315 Edad : 49 Localización : VILASSAR DE MAR Fecha de inscripción : 31/07/2009
| Tema: Re: Fusión de los servidores Lun Ene 18, 2010 10:44 pm | |
| Poco a poco va apareciendo todo el mundo (o casi ). Mumia, ¿qué tal está el Darkfall a día de hoy? | |
| | | mumia Miembro de La Guardia de la Noche
Cantidad de envíos : 37 Edad : 40 Fecha de inscripción : 30/08/2009
| Tema: Re: Fusión de los servidores Lun Ene 18, 2010 10:54 pm | |
| Si alfina nos juntaremos todos otra vez El darkfall tiene para mi un problema en el planteamiento la falta de skill cap que por lo visto han solucionado un poco con un sistema de especializacion. Luego lo mejor pues lo currada que esta dentro de lo que cabe la politica y el sistema de combate a lo fps teniendo que apuntar es una gozada con arco Lo malo es muy duro al principio y el grindeo de skills es infinito Pero esta mas pulido de lo que esperaba | |
| | | Weistol Miembro de La Guardia de la Noche
Cantidad de envíos : 364 Edad : 40 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Mar Ene 19, 2010 12:04 am | |
| Vamos Mumia que contigo yo contaba seguro. No dejes que tengamos que rogarte...Que vuelva el Xotli bigotudo XD | |
| | | Regroth Miembros TomahawK
Cantidad de envíos : 478 Edad : 35 Localización : Terrassa Fecha de inscripción : 15/08/2009
| Tema: Re: Fusión de los servidores Mar Ene 19, 2010 12:43 am | |
| weee mumia!! q alegria verte por estos lares! igual q a black_knight Me alegra saber q has estado probando el Darkfall, yo estube viciando 2 meses y la verdad esq me lo pase pipa, la gente y las estrategias para cada asedio son brutales puesto q las batallas son de cientos y el pc aguantaba perfectamente. El problema es lo q dices, mucho farmeo de skills...al final son un suplicio. | |
| | | Alejabar Miembro de La Guardia de la Noche
Cantidad de envíos : 424 Edad : 37 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Mar Ene 19, 2010 6:33 am | |
| la virgen... mirad que cambios pal 1.6..
http://forums-tl.ageofconan.com/showthread.php?t=49428 | |
| | | Regroth Miembros TomahawK
Cantidad de envíos : 478 Edad : 35 Localización : Terrassa Fecha de inscripción : 15/08/2009
| Tema: Re: Fusión de los servidores Mar Ene 19, 2010 12:26 pm | |
| Copia y pegalo ale please!! esq al no tener la cuenta activada (espero q me pagen) no me deja entrar para verlo. Cagen la leche, habra housing o arenas?? esq hay un tio que hizo una mini review con fotos del parche 1.6 a finales de diciembre, aqui el link: http://aochideout.blogspot.com/2009/12/16-report-part-1.html Estoy hypeado!!! nuevo panel de clan. Es una chorrada pero joder, es una de las muchas mejoras q le haran al juego...y eso sin contar las futuras torres conquistables y el sistema de alianzas... RANKING de clanes: Nuevo panel para ver que stats extra te da cada edificio: | |
| | | Alejabar Miembro de La Guardia de la Noche
Cantidad de envíos : 424 Edad : 37 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Mar Ene 19, 2010 9:54 pm | |
| No me di cuenta regroth xd. aqui tienes...
Introduction
When we sat down and evaluated all the feedback we were getting on PvP in Conan, one concept emerged at a high level as a common thread (feature-wise) in terms of what players have been consistently looking to get out of the PvP experience in Conan: ongoing, accessible, outdoor PvP content. Such content can take many forms, but early on we determined that a common paradigm and rule-set was required, that players can learn and apply in different situations as we expand upon PvP content in the future.
Also, with T3 raids soon to be introduced, we also saw the need to create a new tier of PvP gear to offer a viable gear progression path to players who are exclusively interested in that one aspect of Conan game-play. However, we decided that the acquisition of such gear should come from dynamic and interactive player situations as opposed to strictly relying on accumulated PvP experience. We also came to the conclusion that the token system could provide an ideal currency to be used to purchase this next tier of PvP items, and thus players will also see an introduction of PvP tokens of several types, that can be acquired though a combination of existing content such as mini-games, and the new content outlined below. Note that PvP experience will not be deprecated, rather the new tiers of PvP gear will be purchased in tokens but still require the appropriate PvP levels.
DISCLAIMER: I want to stress that while we plan on patching this to TestLive accompanying 1.06, it will be extremely unlikely that this PvP content reaches Live with the 1.06 update. Public outdoor PvP content is exactly the sort of dynamic feature that needs extensive testing in genuine player driven environment, and this means regardless of when we release such PvP features to TestLive, it will simply need to be there longer than other types of updates to ensure the best and most balanced player experience when it is ready to go out.
Shrines of Bori
With Shrines of Bori players will experience a guild-based ongoing outdoor conflict with capturable objectives, which takes place in the Border Kingdoms: Cimmerian End.
A Border Kingdoms playfield was chosen for this feature because unlike other playfields, only one instance of a Border Kingdom will ever exist at a time.
An additional change has been made so that players who have previously logged out in the Border Kingdoms: Cimmerian End will appear upon login at one of the existing entrance/exit locations of the playfield, chosen at random. This is to prevent players from strategically logging out. This change has also been applied to Aquilonian End and Border to Kush.
Note that all Border Kingdoms block a player's use of teleport spells (Path of Asura, Path of Comrades, etc).
Brannoc Village
Four Shrines to the war god Bori have been placed around Brannoc village. A shrine generally consists of the following elements:
* A Banner, to be captured and fought over by guilds * An Altar, where a guild who has captured the Banner may make offerings to Bori and receive tokens and PvP experience, which conversely may be destroyed by other guilds. * A Merchant, who sells useful materials in a limited stock that spawn on a timer of 5 minutes. This means these materials don't spawn for 5 minutes after the Merchant has spawned. The Merchant is considered a Group Mob and is attackable, although he will not aggro unless attacked. If killed, he will respawn after 5 minutes.
Capturing a Shrine
A Shrine is captured when a member of a guild who does not currently own that Shrine interacts with the Shrine’s associated Banner for an uninterrupted 5 seconds. The Banner then enters a contested state for at least 60 seconds. A guild can retake their “contested” Shrine if a member of the guild interacts with the Banner for an uninterrupted 5 seconds.
Thus, the Banners have three possible states:
1. Neutral – This is the “start” state of the Banners, such as when the playfield comes up. Neutral Banners appear on the map with a unique icon. 2. Contested – This state occurs when a member of a guild interacts with a Banner attached to a Shrine his guild does not own for an uninterrupted five seconds. Contested Banners appear on the map with a unique icon, and also a playfield-wide message is broadcast. If a member of a guild who owns the Banner (and therefore not part of the contesting guild) interacts with it for an uninterrupted five seconds, it is immediately reverted back to the owning guild. 3. Captured – If a Banner has been contested for a continuous 60 seconds (this may be modified), it then is owned by the capturing guild. This resets the other elements of the Shrine, such as the Altar and the Merchant.
Making an Offer
An Offer is made to the Altar when a member of a guild who owns the Shrine interacts with the Altar for an uninterrupted 5 seconds, and an appropriate resource is in the player's inventory. A Shrine may only be interacted with for this purpose by 1 person at a time, and there is a 5 second global cool-down on any player making an offer. Making the offer removes the resource from the player's inventory.
As different objects are of intrinsically different value, each resource has been assigned a value which represents how much the resource is worth to the war god. If there are multiple items in a player's inventory which may be offered to the shrine, the items are offered in order from least valuable to most valuable.
Rare PvP Resources
We have added a number of rare PvP resources to the nodes which already exist in Border Kingdoms: Cimmerian End. These items are unique (a player can have only one of a specific rare PvP resource at a time), and will drop 100% of the time in PvP death. Harvesting these resources require the existing harvesting feats.
Rare resources drop from existing PvP resource nodes at the following rates:
* Tier 3 Rare PvP Resources: drop 5% off Tier 3 PvP nodes (per tap) * Tier 2 Rare PvP Resources: drop 10% off Tier 2 PvP nodes (per tap) * Tier 1 Rare PvP Resources: drop 15% off Tier 1 PvP nodes (per tap)
Therefore a player who wishes to make an offer to Bori using a rare PvP resource must first harvest the resource (or otherwise obtain it) and return to the Shrine without suffering a PvP death.
Since there are several tiers of PvP resources, each rare type has been assigned a number of units based on the how much favor the sacrifice yields with Bori.
* Tier 3 Rare Metal/Precious Ore PvP Resource = 180 units * Tier 2 Rare Metal/Precious Ore PvP Resource = 45 units * Tier 1 Rare Metal/Precious Ore PvP Resource = 20 units * Tier 3 Rare Stone/Wood PvP Resource = 60 units * Tier 2 Rare Stone/Wood PvP Resource = 18 units * Tier 1 Rare Stone/Wood PvP Resource = 10 units
Idol of Bori
The Idol of Bori is a crafted item, and there are versions of the recipe for each of the five crafting professions. Similar to the rare PvP resources, it is also unique and a player may only have one Idol of Bori at any given time. It also drops 100% of the time on PvP death.
Recipes for the Idol of Bori are sold on the merchant who spawns after a Shrine is captured. The materials used to make the Idol of Bori are the common PvP resources (which currently exist in the game), as well as a unique limited-stock ingredient that is sold on the Merchant and spawns 5 minutes after the Merchant has spawned. After his ingredient is purchased by any player, the Merchant will restock after 5 minutes assuming he isn't killed which resets that timer.
Offering the Idol of Bori to the Shrine yields 50 units.
Making a Sacrifice
A Sacrifice to Bori is made when the Altar has accumulated enough units. A Sacrifice to Bori is made automatically when the Altar has reached or surpassed this required unit amount.
After a Sacrifice has been made, all members of the controlling guild who are in the playfield receive the Favor of Bori event. Also, after a Sacrifice to an Altar, the other 3 Altars in the playfield have their Offerings reduced by 50% of the total amount needed to trigger a Sacrifice. This is independent of which guild controls the other shrines. Bori rewards action!
Favor of Bori
Upon a Sacrifice, Bori grants a favor to all members of the controlling guild who are in the playfield, up to a limit of 24 players. This includes:
* Some amount PvP experience * Some amount of PvP Tokens * Some amount of Glory (PvP Renown) * 15 minute duration buff called “Favor of Bori,” which stacks up to 5 times.
In order to encourage and support smaller guilds in the face of a greater number of opponents, the amounts of tokens awarded is inversely proportional to guild members in the playfield. The breakdown is as follows:
* 1-6 guild members in the playfield yields 12 tokens per member * 7-12 guild members in the playfield yields 6 tokens per member * 13-18 guild members in the playfield yields 4 tokens per member * 19-24 guild members in the playfield yields 3 tokens per member
If there are more than 24 guild members in the playfield at a time, Bori will randomly choose 24 players of the guild in the playfield to grant his favor. However, in this case Bori will only grant 1 token to the chosen 24 players (instead of 3) as Bori is not impressed by overwhelming odds.
The amount of PvP experience a player obtains from making a Sacrifice is proportional to the number of tokens he receives.
Destroying an Enemy Altar
Players may destroy the Altar, should the Shrine be owned by another guild. Note this is different than capturing the Banner, which causes the Shrine to change hands. Destroying an Altar does not cause the Shrine to change hands, but it is still an undesirable event for the guild whose Altar is destroyed.
To destroy an Altar, a player of a guild who doesn't own the Shrine must interact with the Altar for an uninterrupted 5 seconds. Doing so causes the Altar to lose 10% of it's health. When the Altar reaches 0 health, it is destroyed.
Similar to making an offering, interacting with the Altar such a way may only be accomplished by 1 player a time, and there is a 5 second global cooldown on interacting with the Shrine in this manner. If the Altar is destroyed, it will lose all of the accumulated offerings. Afterwards, it respawns in 5 minutes with 100% health. Upon a successful Sacrifice, the Shrine will obtain 25% of it's health back if it was damaged, up to 100%.
If an Altar is destroyed, the attacking guild receives some smaller number of tokens if the number of offerings on the Altar is greater than 75% (aka the Altar is more than 75% full). Altars which are 75% full or greater have a special particle effect visible. Similar to making a sacrifice, the number of tokens obtained in this manner is inversely proportional to the number of guild members in the playfield.
For destroying an enemy Altar:
* 1-6 guild members in the playfield yields 6 tokens per member * 7-12 guild members in the playfield yields 3 tokens per member * 13-18 guild members in the playfield yields 2 tokens per member * 19-24 guild members in the playfield yields 1 tokens per member * If there are more than 24 guild members in the playfield, there are no tokens obtained in this manner
There is no PvP experience or buff rewarded for destroying an enemy Altar.
Improving a Shrine
For each successful Sacrifice made to an Altar by a guild without the Altar being destroyed (or the Shrine changing hands due to capturing the Banner), the power of the Shrine will be increased up to a cap of 5 successful Sacrifices. This means there is a cumulative benefit for holding a Shrine for an extended period of time.
With each Sacrifice, the amount of units added to the Altar by an object (rare PvP resource or Idol of Bori) will increase by 5%, and also 6 seconds will be added to the amount of time the Banner needs to be in the contested state before being captured by another guild.
This means, after 5 successful Sacrifices (without losing the Shrine, or the Altar getting destroyed), the number of units granted by a rare PvP resource or Idol of Bori obtained will increased by 25% of the base value, and the contested time on the Banner will be increased from 60 seconds to 90 seconds.
Losing a Shrine
A guild loses its Shrine if a different guild captures the Banner. This means it is interacted with for an uninterrupted period of 5 seconds, and then the Shrine remains in a contested state for an additional 60-90 seconds. When a guild loses its Shrine, the Altar and the Merchant will despawn, and all progress and timers on the Shrine will be erased and reset to initial values.
Owning Multiple Shrines
It is perfectly possible for a guild to own multiple Shrines. However, because making a Sacrifice reduces the offerings on the other Shrines by 50%, guilds may or may not find holding multiple Shrines as a useful strategy.
PvP Gear
Just a quick note about Tier 2 PvP gear. This gear will require a player to have reached the appropriate PvP level, and is priced in PvP Tokens similar to how raid gear is priced in Raid Tokens. The PvP Tokens obtained from performing a Sacrifice of Bori are of only one type. A different type is obtained through mini-games, and are rewarded upon the completion of wanted-poster style quests to win at the various mini-games (one quest per mini-game type). These quests are on several-hour cooldowns. | |
| | | Regroth Miembros TomahawK
Cantidad de envíos : 478 Edad : 35 Localización : Terrassa Fecha de inscripción : 15/08/2009
| Tema: Re: Fusión de los servidores Miér Ene 20, 2010 12:36 am | |
| zonas conquistables???? OMFG el parche se viene con todo. gracias x responder ale | |
| | | Alejabar Miembro de La Guardia de la Noche
Cantidad de envíos : 424 Edad : 37 Fecha de inscripción : 16/08/2009
| Tema: Re: Fusión de los servidores Miér Ene 20, 2010 12:38 am | |
| Ya de paso... Sobre el cc
Based on ongoing feedback from players concerning crowd control abilities, and the impact of these abilities specifically in PvP scenarios, a number of improvements have been made to how crowd control behaves in Age of Conan. These are changes which have generally been evaluated and considered for some time, and we feel 1.06 is the right patch to deliver these to players, due to other CC changes also going in the same patch.
The changes outlined below will generally improve game-play by reducing the total time a character may exist in a continuously controlled state, and thus address what is known to players as “cc-locks.” This behavior can be seen in certain PvP situations, but also in PvE where mobs in some areas may chain crowd control the player. The following changes do not preclude future adjustments to crowd control, nor do they conflict with the existing changes already on the TestLive servers.
For organizational purposes, we have thematically grouped crowd control into two divisions. Major Crowd Control, where the character is completely incapacitated, and Minor Crowd Control where only some aspects of character control is impacted. These two groups will now follow slightly different rules for immunities and cc-breaks.
* Major Crowd Control – Stun, Fear, Charm, Knockback * Minor Crowd Control – Root, Snare, Silence
Major Crowd Control Rules
As the crowd control in this category include the more powerful varieties, after any player is affected by a Stun, Fear, Charm there will be applied to the player a 3 second global immunity to all forms of Major Crowd Control (Stun, Fear, Charm or Knockback). After Knockback this will be 5 seconds from when the animation starts, because Knockback cannot be broken by anti-cc (so after the animation ends it will be roughly 3 seconds). With the exception of knockback, this 3 second immunity takes affect after the crowd control effect ends, regardless of the means by which the it does so (naturally expires, via cc-break, etc). This 3 second global immunity will be in addition to other type-specific immunities which may possibly be conferred.
In addition, the Major Crowd Control affects have been made mutually exclusive with each other, so that a player cannot be affected by one Major Crowd Control while he is under the influence of another. Note this does not apply to Minor Crowd Control effects.
So for example, a player may be Feared, Rooted and Snared. But he cannot be Stunned until after the Fear has ended (since both Stun and Fear are Major Crowd Control), and of course also until after the 3 second Major Crowd Control global immunity has worn off. But during any of this time, a Silence may be applied, since Silence is not a Major Crowd Control ability.
Currently on live when a player uses a CC break which breaks multiple crowd control types, the player loses all immunities he may have running for any of those types. For example, if a player is feared after the fear expires he has a long term fear immunity. If the player is then charmed, using Agile Mind will cause the player to lose his long term fear immunity. So one other change we have made is that when a combination CC break is used, other immunities than the type which is actively broken will no longer be removed. Thus, under the new system, if a player is hit with a fear and it naturally expires so that the player receives a long term fear immunity, and is subsequently charmed, using Agile Mind will not remove the fear immunity as it currently does now on Live.
Minor Crowd Control Rules
As currently exists, snare, root and silence can always be cross-stacked with each other. This will continue to remain true, as Minor Crowd Control are the less potent varieties and no combination of them will completely incapacitate the character.
The current behavior on the Live servers is that after a cc-break is a applied, the subsequent immunity granted to that type is substantially less than what it would be if the cc wore off naturally. Moving forward, abilities that break Minor Crowd Control have had their cc-specific immunity extended to greater than what they currently are, but still less than the immunity which would be granted if the cc wore off naturally. Note that unlike Major Crowd Control, an effect in the Minor Crowd Control category confers no global immunity, and only confers an immunity to its own type, as what currently exists on the Live servers. Other than this, abilities that break Minor Crowd Control such as Escape Artist will continue to function as they do on Live.
Also note that while currently there is no silence break, we have the option of adding one in the future, and such an ability would follow the rules for Minor Crowd Control.
Other Changes
The following changes have been made to class abilities, in addition to the global changes above:
Overwhelming Shout - cool-down reduced to 3m, stun reduced to 5s, fear to 8s, stun and fear now follow normal cc breaking rules. (% of health rather than % chance to break when taking damage). Condemn – is now instant cast. Exorcism - cooldown reduced to 1 minute, cast time made instant Agile Mind – stun break has been added to the other crowd control break functions of fear and charm.
An Extended Example
Note that abilities such as Avatar of Death, Lotus Overdose, and Excellent Balance which confer long duration immunities may "stack" with the global immunity mentioned in the above sections.
So for example, consider a player who activates Avatar of Death (using the revamped Assassin) and is therefore immune to charm, knockback, root and snare for 15 seconds. He may be subsequently stunned, and then activate Agile Mind for the stun break. For three seconds after stun has ended, the player is additionally immune to fear, stun, charm and knockback from the global immunity (although the knockback and charm immunities are already conferred by Avatar of Death), on top of the immunities he already has. Note that obtaining this global immunity does not impact the duration of the immunities conferred by Avatar of Death. Also, the Assassin could technically be silenced at any point (just as an illustration of how immunities work), and the resultant immunity would be in addition to any other immunities the Assassin already has running. | |
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